She will be in the center of town, in the biggest wagon of all. Unfortunetly, you will need lots of money when you get here. Make sure you go to the one area that is covered with sewer water. It would be best if you didn't follow him. If you have the grey key you found on the ground in the cell where the man was in the northwestern area, head to the southwestern area and look for a locked door of sometype.
She will mention something about someone coming to get her. Metals, gems, and jewels are rare and often found only in markets or from people who are rich enough to have them. When you do get past the guard, and you have the pith extract, head to the northwest from the entrance and look for an alchemist with a lab type building and a cleric there. At any rate, head east after your talk to the prince. There are several scenarios you can follow to get here, presented by some of your fellow slaves. The only walkthru's are the ones where you might not have to go back to after you are done with that area.
But, the problem is there is water in the well. When you talk to him, mention that you would like to have some butterfly wings and he will give you some. Wild Mul: Melee fighters who enjoy using clubs, they're dangerous for being able to deal respectable damage in melee combat. You may say what ever you want, it doesn't really matter since you still get to roam the world anyway. Now, return to the other rat leader who's daughter was kidnapped and talk to him. When you approach the area where the humans are, first, talk to the slavers near the area to get info, then enter the door and confront him.
Thieves are needed to climb in certain areas where you need to climb up a mountain, cliff, or wall. Some are in fact enchanted weapons, so get them. Go ahead and say yes. Wild spawns will usually head right for your position, so you should be aware of their arrival before you engage another group. Each point in the score represents a 5% chance of success.
Pick up a bucket and put it in the center of the circle on the floor. He can give you advice about the slave pens and about the people who are in there too. Since you beat the game, there is nothing left to do except to go complete any missions you didn't, or try out some of the areas of the game that you didn't try out yet. I do still happen to have this game. He speaks to you in riddles but if you understand him, it will be helpful.
Head to that flaming door and stop right in front of it. All you need to do is use the key on that door. What you need to do is when you get to the armor smith's home, go to the right side of his room and use the meteor on the anvil that is here. When this happens, a battle will start. Until these tiny villages can look beyond day-to-day survival and ally with one another, they are unlikely to survive more than a few years. Daggoran: A large gold toadlike being, they have some rudimentary ability with psionics which can be dangerous.
They were almost invincible with these powers. Besides, it is very likely you can make a quest or errand unsolvable. She is in the room sitting next to a stone hedge with gems on them. The seas evaporated and were replaced by huge basins of silt. The exits here are north, south, east and west. Ask him why he kidnapped the daughter.
Again, use your thief as your leader and do somemore climbing. He will he very sad about what he did, and will mention that he gave the daughter to some druid over to the west. Now, kill the monster, then search the holes there to find an enchanted axe and some other great stuff. Wake of the Ravager has an interesting and engaging storyline, a unique game world, and a potentially strategic combat system due to the addition of psionics. She will also mention that there are some spiders at the fungus grove and to help get them back.